Large Elemental (Air), Chaotic Neutral
Armor Class 9 Air body
Hit Points 80 (7d20 + 7)
Speed 40 ft.
STR
9 (-1)
DEX
19 (+4)
CON
11 (+0)
INT
12 (+1)
WIS
8 (-1)
CHA
15 (+2)
Saving Throws INT +4, CHA +5
Damage Immunities Bludgeoning, Piercing, Slashing
Condition Immunities Grappled
Senses Passive Perception 1
Languages Primordial
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Bodily hole.for one(any)turn add 5 to your ac.

Actions

Action Name. Enter the description for your action.

Air slash.15,3/7 feet slashing.

Air whip.20.30/60.piercing.

Reactions

Stab.15 piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Arlosawsomecampanemaker

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