Shapechanger's Pain. As a bonus action, Renlee deals damage to himself equal to a spell or weapon he is using to transform into his hybrid form. If using the Crux of Fate, he deals 1d10+6 damage to himself.
Growth of the Bear. Renlee adds half of his max HP onto his hybrid max HP. This ability scales as he levels up, allowing his resilience to grow as he does.
Explosive Transformation. Upon transforming, Renlee creates an explosion in a 15-foot radius. For every additional 5 points of self-damage, the radius increases by 5 feet. Those caught within the first 1/3rd of the radius take radiant damage equal to the damage Renlee has self inflicted.
Heart of The Whitehall. Renlee regenerates hit points equal to 1d10 plus his Constitution modifier at the start of his turn while in contact with natural terrain, such as earth or grass.
Rooted Majesty. As an action, Renlee summons spectral roots that provide half cover to himself and any allies within 10 feet for 1 minute. He can use this ability once per long rest.
Multiattack. In hybrid or bear form, Renlee makes 3 claw attacks.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 6) piercing damage. If the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or be cursed with Renlee's Royal Strain of Lycanthropy. Creatures may choose to fail the saving throw to be infected. Renlee has a deep connection to the Lycans of Astren, strengthening their loyalty to him.
Claw (Bear or Hybrid Form). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (1d10 + 6) slashing damage.
Branch Grasp. As an action, Renlee can make a ranged attack (+7 to hit) within 30 feet. The target becomes restrained for 1 minute (Strength save DC 16 to escape). This ability can be used once per day.
Royal Command of Nature. (Twice per long rest).
Renlee can choose one of the following effects:
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Earth Tremor: Renlee summons a tremor in a 20-foot radius. Enemies must make a DC 16 Dexterity saving throw, taking 2d6 bludgeoning damage on a failure and having their speed halved for 1 minute.
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Nature's Thorns: Renlee can use one of two charges to create a 20-foot radius of difficult terrain covered in thorns. Creatures moving through the area take 2d4 piercing damage for every 5 feet they move. The area lasts for 10 minutes or until Renlee dismisses it.
Wrath of Deepspire. Once per long rest, Renlee deals 6d4 force damage in a 15-foot radius, then reverts to his humanoid form and performs two slashing attacks with the Crux of Fate. If Renlee kills any enemies, he gains +1 AC for each until the end of the battle.
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