Large Beast, Typically Chaotic Evil
Armor Class 12 Natural armour
Hit Points 72 (12d8 + 18)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
11 (+0)
CHA
4 (-3)
Skills Stealth +8
Senses Blindsight 10ft, Darkvision 60ft, Tremorsense 30ft, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Spider Speed. After the spider has lost a total of 30 hit points, it's movement speed is doubled.

Actions

Multiattack. The Spider makes 2 bite attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage. A damaged creature must also succeed a DC 12 constitution saving throw or take 2d4 poison damage and be poisoned for 1 minute.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., 1 creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 13 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 13; hp 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

TheLakeGuardian

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