Fey Ancestry. The elf has advantage on saving throws against being charmed, and magic can’t put the elf to sleep.
Archery Specialist. The Cethin's dad has a +2 bonus to attack rolls made with ranged weapons.
Improved Senses. When the Cethin's dad attacks a creature they can't see, their inability to see it doesn't impose disadvantage on the attack roll. The Cethin's dad is always aware of the location of any invisible creature within 30 feet, provided the creature is not hidden.
Light Steps. Moving through nonmagical difficult terrain costs no extra movement and the Cethin's dad can move through hazardous plants without taking damage.
Natural Survivalist. The Cethin's dad cannot become lost except by magical means, can move stealthily at a normal pace, and is exceptionally adept at foraging (collects twice as much food as typical) and tracking other creatures (learns their exact number, their sizes, and how long ago they passed through the area on a successful check).
Slayer. The Cethin's dad adds its wisdom modifier to the damage rolls of their weapon attacks (included in the attack).
Spellcasting. The [monster name] is a 16-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 17, +9 to hit with spell attacks). The Cethin's dad has following Ranger spells prepared:
3/day: [ensnaring strike], [lightning arrow], [snare]
1/day each: [conjure animals], [guardian of nature], [hunter's mark], [locate animals or plants], [pass without trace], [steel wind strike]eeeeee
Multiattack. The Cethin's Dad makes two attacks with their shortsword or longbow
Shortsword. Melee Weapon Attack: +10 to hit, reach 5 ft., # target. Hit: 13(1d6 + 12) [piercing] damage.
Longbow. RangedWeapon Attack: +14 to hit, range 60/240 ft., 1 target. Hit: 14(1d8 + 12) [piercing] damage.
Enter the description for how bonus actions work for your monster here.
Opportunity Attack
Nature's Veil (5/day). The Cethin's dad magically becomes invisible,m along with any equipment they are wearing or carrying, until the start of their next turn.
Vanish. The Cethin's dad takes the Hide action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This is Cethin's dad
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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