Shadow Weavers. Bend and manipulate shadows to their will.
Spellcasting. Amu Soldiers are 6-level spell casters. their spellcasting ability is [charisma] (spell save DC 17, +9 to hit with spell attacks). The Amu clan has following [sorcerer] spells prepared:
Cantrips (at will): [shadow clone], [animate shadow]
1st level (# slots): [shadow dance], [shadow cut]
Ninjato slash. Striking you with their ninjato their weapons hold the properties of necrotic damage.
Action Melee Attack. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 2 (3d4+ 5) [necrotic] damage.
Shadow betrayal. RangedWeapon Attack: +9 to hit, range 90/40 ft., 15 target. Hit: 3 (2d8 + 2) [necrotic] damage.
They use their bonus action to hide.
Shadow Dance. The amu clan have become with the shadows and can meld into them like a sanctuary for safety. Before damage can be take they fall into the shadow realm and can reappear anywhere within 60ft of combat.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Dark skin elves dressed in shinobi attire with black, braided hair and red eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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