Medium Humanoid, Any Neutral Alignment
Armor Class 15
Hit Points 52 (7d8)
Speed 35 ft.
STR
11 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +3, WIS +4, CHA +3
Skills Acrobatics +11, Arcana +17, Deception +18, History +18, Insight +9, Perception +11, Stealth +19
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Senses Blindsight Up to 35ft, Darkvision Up to 60ft, Truesight 20ft, Passive Perception 7
Languages Abyssal Due to making contact with the ancestor, Common, Elvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shadow Weavers. Bend and manipulate shadows to their will.

Spellcasting. Amu Soldiers are 6-level spell casters. their spellcasting ability is [charisma] (spell save DC 17, +9 to hit with spell attacks). The Amu clan has following [sorcerer] spells prepared:
Cantrips (at will): [shadow clone], [animate shadow] 
1st level (# slots): [shadow dance], [shadow cut] 

Actions

Ninjato slash. Striking you with their ninjato their weapons hold the properties of necrotic damage.

Action Melee Attack. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 2 (3d4+ 5) [necrotic] damage. 

Shadow betrayal. RangedWeapon Attack: +9 to hit, range 90/40 ft., 15 target. Hit: 3 (2d8 + 2) [necrotic] damage.

Bonus Actions

They use their bonus action to hide.

Reactions

Shadow Dance. The amu clan have become with the shadows and can meld into them like a sanctuary for safety. Before damage can be take they fall into the shadow realm and can reappear anywhere within 60ft of combat.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Dark skin elves dressed in shinobi attire with black, braided hair and red eyes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: elf

Habitat: ForestUnderdark

FKO_OT

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