Large Celestial, Lawful Good
Armor Class 25 Cloak of Celestials
Hit Points 328 (20d12 + 200)
Speed 50 ft., Fly 150 ft.
STR
28 (+9)
DEX
26 (+8)
CON
28 (+9)
INT
29 (+9)
WIS
29 (+9)
CHA
30 (+10)
Saving Throws STR +17, DEX +16, CON +17, INT +17, WIS +17, CHA +18
Skills Perception +14, Persuasion +15, Religion +17
Damage Immunities Fire, Lightning, Necrotic, Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 29
Languages All, Telepathy 120 ft.
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons.  Caelum's weapon attacks are magical. When Caelum hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Divine Awareness. Caelum knows if he hears a lie.

Innate Spellcasting. Caelum's spellcasting ability is Charisma (spell save DC 25). he can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each:  dispel evil and good, resurrection

1/day each: commune, control weather

Magic Resistance. Caelum has advantage on saving throws against spells and other magical effects.

Leader of Celestials.  Any person with Celestial heritage, working for a Celestial, follows a Celestial, or a Celestial will be very compelled at what he asks.

Weather Controller. Depending on Caelum's emotions, he can change the weather in a 2 mile radius. (He is usually angry in a battle, causing thunder clouds to form)

Actions

Multiattack. Caelum makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.

 Crackling Beam of Light. Caelum shoots a beam of pure light that shakes while in air. Hit 1d20+15, Dmg 3d10+10 radiant damage 2d10+10 force damage. Target and entities in a 15ft radius must make a Con saving throw of 25 or be blinded.

Thunder Crash. Caelum uses the thunder clouds surrounding him to cause lightning to strike on all non-friendly entities. All targets must make a Dex saving throw or take 7d8 lightning damage and is paralyzed for 2 turns, if successful, they are just paralyzed for 2 turns.

Rain of Holy Fire. Caelum shoots fire in the sky causing said fire to rain all over the place. all entities must make a Dex saving throw or take 9d8+5 fire damage, if successful they only take 6d8 fire damage.

Flying Sword.  Caelum releases his greatsword to hover magically in an unoccupied space within 5 feet of it. If Caelum can see the sword, Caelum can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to Caelum's hands. If the hovering sword is targeted by any effect, Caelum is considered to be holding it. The hovering sword falls if Caelum dies.

Healing Touch (4/Day). Caelum touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Resurrection of The Righteous. Caelum puts his hand on a fallen ally of his and causes them to rise. The target is restored to full health, saved from any type of curse or terrible fate. They also gain 100 temporary hit points, immunity to fire, radiant, lightning, and necrotic damage. (this will only work on good aligned targets or lawful neutral targets)

Redeem The Wicked.  Caelum puts his hands on a target for 3 turns, if successful after 3 turns, the target becomes good aligned. While doing this action, if Caelum is hit, he must make a Con saving throw of  20 to stay concentrated. While doing this action, he is vulnerable to all attacks he isn't immune or resistant to.

Legendary Actions

Caelum has 4 legendary actions he can do per turn.

 Crackling Sword of Divine Power. Caelum puts energy into his blade to have extra damage to it for 3 actions, this could be of fire, lightning, or extra radiance. Each adds 6d8 damage of it's damage type.

SILENCE! Caelum can stop a spell from happening, no matter of it's power

Divine Spin. Caelum spins, causing all projectiles going at him to deflect off of him, only dealing half damage.

Vanquish The Darkness. Caelum will immediately vanquish any evil aligned undead, monstrosity, or fiend that has a challenge rating of 15 or lower by just beaming a huge ray of light.

Description

Born as the most powerful Celestial there is, he searches to fulfill his duties as the leader of all Celestials. He is only 300 years old unless you are doing a futuristic DnD campaign, then he would be around 700 or 1000. He is pretty young and is trying to prove himself. He has great power but is yet to receive it all. Also try not to kill or harm his right hand man Nephi Jackson SolarKnight.

Monster Tags: Angelhumanoid

NephiJacksonDemoknight

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