Large Undead
Armor Class 17
Hit Points 142 (12d10)
Speed
STR
21 (+5)
DEX
12 (+1)
CON
19 (+4)
INT
16 (+3)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws CON +7, INT +6, WIS +3, CHA +6
Damage Resistances Necrotic, Poison
Damage Immunities Radiant
Senses Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits
Reconstruction.When the hollow dragon is reduced to 0 hit points, its body breaks into nine pieces: two arms, two legs, two wings, a tail, a torso, and a head. Each piece is a Large object with AC 19, 27 hit points, and immunity to psychic and poison damage. After 1d6 days, if all pieces are still within 6 miles of each other, they all teleport to the location of the head piece and merge with it, whereupon the hollow dragon regains all its hit points and becomes active again.
Actions

Multiattack.The hollow dragon makes one Bite attack and two Claw attacks, or it can use Sapping Presence.

Bite.Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 9 (2d8) radiant damage.

Claw.Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d6 + 6) slashing damage.

Sapping Presence.Each creature of the hollow dragon's choice within 60 feet of it must make a DC 19 Wisdom saving throw. On a failed save, the creature's speed is halved and it has disadvantage on attack rolls until the end of its next turn. On a successful save, the creature is immune to this hollow dragon's Sapping Presence for 24 hours.

Radiant Breath (Recharge 5–6).The hollow dragon exhales radiant flames in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 36 (9d8) radiant damage on a failed save, or half as much damage on a successful one.

PyrrhicLoser

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