Huge Giant, Neutral
Armor Class 17 Natural armor
Hit Points 195 (17d12 + 85)
Speed 40 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +10, CON +9, WIS +8
Skills Insight +8, Nature +7, Perception +8, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 18
Languages Common, Giant, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Treeform stasis. The Cherry Blossom Giant can transform into a huge, unmoving cherry blossom tree as an action, merging with the surrounding nature. In this state, it is indistinguishable from an ordinary tree and is immune to all conditions. It cannot move, attack, or take any actions until the magic word is spoken, awakening the giant. The giant is aware of its surroundings while in this state. A successful DC 20 Wisdom (Perception) check is needed to recognize the tree as the giant.

Hoarders bough. The Cherry Blossom Giant stores its most prized possessions within the heartwood of trees it has enchanted. As a bonus action, the giant can summon any object it has stored in a tree within 60 feet, causing it to magically appear in its hands or at its feet. The tree must be intact for this ability to work.

Cherry Blossom Aura. A 20-foot radius around the giant is filled with floating cherry blossom petals, lightly obscuring the area and providing cover to the giant and its allies. Creatures within this aura must succeed on a DC 16 Wisdom saving throw at the start of their turn or be charmed until the end of their next turn. Creatures charmed in this way become docile, unwilling to attack the giant or its allies.

Spellcasting. The [Cherry blossom giant] is a 10-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC 16, +8 to hit with spell attacks). The [Cherry blossom giant] has following [druid] spells prepared:
Cantrips (at will): [druidcraft], [Thorn whip], [guidance] 
1st level (4 slots): [entangle], [healing word], [detect magic]
2nd level (3 slots): [barkskin], [moonbeam], [lesser restoration]
3rd level (3 slots): [plant growth], [call lightning], [meld into stone]
4th level (3 slots): [grasping vine], [dominate beast], [guardian of nature]
5th level (2 slots): [tree stride], [commune with nature] 

 

Actions

 

Multiattack. The Cherry Blossom Giant makes two attacks: one with its Blossom Blade and one with its Vine Whip.

Blossom Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 22 (3d10 + 6) [slashing] damage plus 7 (2d6) [psychic] damage. The target must succeed on a DC 16 Wisdom saving throw or become frightened until the end of its next turn

Vine Whip. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 18 (3d8 + 6) [bludgeoning] damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the giant cannot use its Vine Whip on another target.

Blossom Burst (Recharge 5-6). The Cherry Blossom Giant releases a burst of red cherry blossoms in a 30-foot radius centered on itself. Each creature in the area must make a DC 16 [Dexterity] saving throw, taking 45 (10d8) [radiant] damage on a failed save, or half as much on a successful one.

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Reactions

Counterspell. The Cherry Blossom Giant can cast [Counterspell] as a reaction when it sees a creature within 60 feet of it casting a spell. The giant uses its [Wisdom] modifier for this reaction. When [Counterspell] is cast, the giant makes a spellcasting ability check (DC 10 + the spell’s level). On a success, the spell is negated.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Move. The Cherry Blossom Giant moves up to half its speed without provoking opportunity attacks.

Petal Shield (Costs 2 Actions). The Cherry Blossom Giant uses cherry blossoms to shield itself or an ally within 30 feet, granting +5 AC until the start of the giant's next turn.

Nature's Call (Costs 3 Actions). The Cherry Blossom Giant summons entangling roots in a 20-foot radius centred on a point it can see within 60 feet. Each creature in that area must succeed on a DC 16 [Strength] saving throw or be restrained until the end of their next turn.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Red Cherry Blossom Giants are strikingly distinct from other giants, with their towering forms adorned in bark-like skin that resembles deep red cherry wood, covered in delicate patterns of pink and crimson blossoms. Unlike the rugged and imposing appearance of Hill Giants or the elemental and ethereal forms of Storm Giants, these giants have an almost serene and ancient quality, with branches growing from their backs and petals constantly drifting around them. Their eyes glow a soft, warm pink, exuding an air of wisdom and introspection that contrasts sharply with the brutish nature of other giant types. Draped in robes made of woven vines and leaves, they blend harmoniously with their surroundings, making them look like living, breathing extensions of the enchanted forests they protect and dwell within.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), the Cherry Blossom Giant takes a lair action to cause one of the following effects; the Cherry Blossom Giant can’t use the same effect two rounds in a row:

  • The ground in a 30-foot radius around the giant erupts with thorny roots and vines. Each creature in the area must succeed on a DC 16 [Strength] saving throw or be [restrained] by the entangling plants until the end of its next turn.

  • The giant summons a cloud of swirling cherry blossom petals in a 20-foot radius within 60 feet of it. The area becomes heavily obscured until initiative count 20 on the next round, and any creature that starts its turn in the area must succeed on a DC 16 [Constitution] saving throw or become [blinded] until the end of its next turn.

Regional Effects

The region containing a legendary Cherry Blossom Giant’s lair is suffused with magical energy that twists the landscape and the flora, creating one or more of the following effects:

  • Trees within 1 mile of the lair appear to bloom with vivid red and pink cherry blossoms year-round, regardless of the season, and release a sweet fragrance that calms creatures, making it difficult for hostile creatures to feel anger or aggression.

  • Small woodland creatures within 1 mile of the lair act as sentries, warning the giant of intruders. These creatures can convey simple information about the presence, numbers, and nature of trespassers, acting as the eyes and ears of the forest.

If the Cherry Blossom Giant dies, these effects fade over the course of (1d10) days.

Monster Tags: feyElemental

Habitat: ForestGrassland

fogmoth

Comments

Posts Quoted:
Reply
Clear All Quotes