Telepathy. 1000 ft.
Holy Aura. The supreme archangel constantly casts bright light in a 1000-foot radius, and dim light for an additional 2000 feet. It has advantage on all attacks within this light, and all attacks against it are made with disadvantage. All saving throws against the supreme archangel's spells within this light are made with disadvantage if it so chooses, this disadvantage can not be changed by any spell, effect or ability. Any creature within 300 feet of the supreme archangel is automatically blinded by the brilliance of this light unless the supreme archangel decides not to have this effect on a creature.
Intangible Movement. The supreme archangel ignores all difficult terrain, and any effect that reduces its speed as it can make itself incorporeal at will to phase through any object up to its speed and control the flow of time around its physical form. This ability prevents it from being restrained in any way.
Indomitable Fortitude. The supreme archangel's concentration cannot be broken. It can concentrate on 21 spells simultaneously. The supreme archangel does not need to eat, sleep, or breathe and cannot be put to sleep by magical means. It does not suffer from any mental or physical exhaustion. The supreme archangel is immune to diseases, curses, it cannot be magically imprisoned, or sent to another plane of existence against its will. The supreme archangel's state of mind, physical body, hit points and ability scores cannot be altered in any way against its will. The supreme archangel has advantage on all saving throws, this advantage cannot be removed in any way. The initial two times the supreme archangel is dropped to zero hit points or dies within a single day, it instead is instantaneously restored to full health, with all of it's spell slots available.
Angelic Power and Weaponry. The supreme archangel's attacks and weapons are magical. When it hits a target it deals and additional 150 (30d10) damage of the supreme archangels choice (Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder) to the target and any other creature/s the archangel designates within a 150 ft. radius of the target. All of the supreme archangel's attacks and spells ignore any magic resistance and magic immunity of it's targets. If a targets is hit by any attack from the supreme archangel it is paralyzed until the start of the supreme archangel's next turn. The supreme archangel can octuple (or less) its spell ranges, septuple (or less) the area of effect and duration, and quintuple (or less) any damage if it so chooses. For single target spells the supreme archangel can choose to up to seven targets instead. Spells with a casting time of 12 hours or less occur instantaneously unless the supreme archangel chooses otherwise. All other spells with a casting time of greater than 12 hours occur in 1 minute. The supreme archangels spells cannot be countered and antimagic fields have no effect on it, unless they are created by Ao.
Divine Awareness. The supreme archangel can't be surprised. It's aware of the location of all magic, and any creature within a 2500 ft. radius of its location, and can track them across planes of existence if they plane shift from this area. The supreme archangel knows the alignment of all creatures within this distance, and knows if it hears a lie. It can choose to see and hear through any matter regardless of thickness within a 1000 ft. radius. The supreme archangel always acts first on initiative with the exception of exchanges with Ao.
Innate Spellcasting. The supreme archangel is a 20th level spellcaster and its spellcasting ability is Charisma (spell save DC 35, +21 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: antilife shell, banishment, bigby's hand, chain lightning, cone of cold, conjure volley, control winds, conjure elemental, counterspell, destructive wave, detect evil and good, dispel magic, divine word, dream of the blue veil, etherealness, fireball, flame strike, freezing sphere, greater restoration, heal, hypnotic pattern, immolation, insect plague, invisibility, lightning bolt, maelstrom, magnificent mansion, mental prison, planeshift, project image, scatter, sequester, silence, synaptic static, telekinesis, teleport, temporal shunt, tether essence, whirlwind, wrath of nature
500/Day each: antimagic field, blade of disaster, control weather, disintegrate, dominate monster, dominate person, dream of the blue veil, earthquake, feeblemind, forcecage, firestorm, flesh to stone, forbiddance, gravity fissure, illusory dragon, maddening darkness, mass heal, maze, mirage arcane, prismatic spray, prismatic wall, psychic scream, reverse gravity, simulacrum, sunburst, true polymorph, true resurrection, wall of force, wall of light
250/Day each: dark star, foresight, imprisonment, invulnerability, mass polymorph, meteor swarm, ravenous void, reality break, storm of vengeance, temple of the gods, time stop, time ravage, tsunami, weird, wish
Legendary Resistance (500/Day). If the supreme archangel fails any saving throw, it can choose to succeed instead.
Magic Resistance. The supreme archangel is immune to spells below 9th level. It has advantage on saving throws against spells and other magical effects and is resistant to damage from any such source.
Divine Regeneration. The supreme archangel regenerates 5000 hit points at the start of its turn. If the supreme archangel has its head or any appendages severed they are instantaneously regenerated (however damage dealt still counts against it).
Death and Rebirth. When the Supreme Archangel dies (it's third death within a day per it's Indomitable Fortitude trait above), it explodes in a burst of light, causing 30d10 radiant damage, 30d10 force damage, and 30d10 thunder damage to all creatures within a 1000 foot radius. If a creature is reduced to 0 hit points this way it is disintegrated and can only be restored by a wish spell by a 20th level spellcaster. After death, the supreme archangel takes 1 day to reconstitute itself in a plane and location of its choosing.
The supreme archangel fights two handed, takes 9 actions, and can make 7 bonus actions per round:
Multiattack. The supreme archangel makes eleven greatsword, maul and/or longbow attacks (in any combination).
Multiple spell cast. The supreme archangel casts seven spells.
Multigrapple. The supreme archangel can grapple 2 targets size Huge to Medium and 4 targets size Small or Tiny per action and can travel up to it's speed while grappling them. All targets grappled by the supreme archangel are restrained.
Holy Greatsword. Melee Weapon Attack: +29 to hit, reach 10 ft., single target. Hit: 36 (3d12 + 15) slashing damage, plus 150 (30d10) damage of the supreme archangels choice (Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder) to the target, and any other creature/s the archangel designates within a 120 ft. radius of the target. If the supreme archangel rolls a 15 or above on the attack roll, the target's head is severed (if it has a head), if this causes the target to die it's body explodes in a flash of light, causing 150 (30d10) Radiant, Lightning or Thunder damage to all creatures of the supreme archangels choosing within 500 ft. The target is immune to this last effect if it is immune to slashing damage, or doesn't have/need a head. The greatsword cannot be transported to any area or plane of existence against the supreme archangel's will.
Holy Maul. Melee Weapon Attack: +29 to hit, reach 10 ft., single target. Hit: 36 (6d6 + 15) bludgeoning damage, plus 150 (30d10) damage of the supreme archangels choice (Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder) to the target, and any other creature/s the archangel designates within a 120 ft. radius of the target.. If the supreme archangel rolls a 15 or above on the attack roll, the target is propelled 100 ft. directly away from the source of attack, taking an additional 50 (10d10) damage. If the target impacts any creature along it's trajectory that creature is propelled for the remainder of the 100 ft. of travel and also takes the remaining damage. If the target/s are halted by any object an additional 1d10 damage is added for each 10 ft. of travel halted. Upon death, the target's body explodes in a flash of light, causing 150 (30d10) Radiant, Lightning or Thunder damage to all creatures of the supreme archangels choosing within 500 ft. The maul cannot be transported to any area or plane of existence against the supreme archangel's will.
Holy Slaying Longbow. Ranged Weapon Attack: +29 to hit, range 5/1000 feet, single target. Hit: 24 (3d8 + 15) piercing damage plus 150 (30d10) damage of the supreme archangels choice (Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder) to the target, and any other creature/s the archangel designates within a 120 ft. radius of the target.. These attacks ignore all cover, and prone targets do not impose disadvantage upon the supreme archangel. If the target creature has fewer than 500 hit points, it must succeed on a DC 30 Constitution saving throw or die. Upon death, the target's body explodes in a flash of light, causing 150 (30d10) Radiant, Lightning or Thunder damage to all creatures of the supreme archangels choosing within 500 ft. The longbow cannot be transported to any area or plane of existence against the supreme archangel's will.
Flying Weapons. As a bonus action, the supreme archangel releases its holy greatsword and/or holy maul to hover magically in an unoccupied space within 30 feet. The supreme archangel can see and mentally commanded them to fly up to 1000 feet and make three attacks each. The supreme archangel can command the weapons to turn incorporeal and/or return to its hand instantly at will. If either is targeted by any effect, the supreme archangel is considered to be holding it.
Any target hit with a melee attack from the supreme archangel or it's weapons is paralyzed until the supreme archangel's next turn.
Divine Aid. As a bonus action the supreme archangel can call upon nine Solars to appear instantaneously to aid it. These appear in locations within 250 feet of the supreme archangel and have all the statistics of a Solar. The solars are friendly to and obey the commands of the supreme archangel. They each act on the supreme archangel's turn.
Calming Gaze As a bonus action, the supreme archangel turns its gaze upon seven creatures it can see within 500 feet of it. The targets must make a DC 35 Charisma saving throw. If the targets fail their save they're overcome by a calming, peaceful feeling. The targets cannot move, take any actions or reactions until the start of the supreme archangels next turn. If the target chooses to avert its eyes it succeeds on the saving throw automatically, but it cannot see the supreme archangel until the archangels next turn. If the target looks at the supreme archangel at until that time time it's immediately subjected to the effect of the gaze.
The supreme archangel can take 50 reactions per round.
Indescribable Speed. It can use its speed to dodge any attack or spell that would hit it, resulting in no damage being taken, and can make three attacks or cast one spell on the target which performed the action on the supreme archangel.
Angelic Reprisal. If any target inflicts damage or imposes any effect upon the supreme archangel, the supreme archangel can use its reaction to cause equal damage and/or equal effect to the target which targeted the supreme archangel. The supreme archangel can then immediately cast Banishment, Imprisonment, Maze, Plane Shift, Weird or True Polymorph on the target at will, requiring no spell components.
The supreme archangel can take 15 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The supreme archangel regains all spent legendary actions at the start of its turn.
Attack. the supreme archangel makes five attacks
Plane Shift. the supreme archangel instantaneously plane shifts to a plane of it's choosing
Teleportation. the supreme archangel can instantaneously teleport to any place of it's choosing without fail
Spellcast. the supreme archangel casts three spells
Gaze. the supreme archangel can use it's Calming Gaze action
Description
The supreme archangel is a large creature of indiscernible gender standing slightly over 11 feet tall. Its body is armored and it has an integrated, short, white hooded robe. Its face cannot be seen under its hood with the exception of its glowing, golden eyes. The supreme archangels body cannot be seen through its armor and/or clothing. Its wings are incorporeal, appearing as wisps of white energy.
The supreme archangel's voice is commanding, but void of any emotion which can be discerned by any being except Ao. As a direct instrument of Ao it delivers it's master's punishments, rewards and decrees regardless of the being - Deity or otherwise. The supreme archangel's primary objective, like that of it's master, is the keeping of the balance. It has no concerns otherwise and is unaligned.
Previous Versions
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6/6/2021 12:14:22 AM
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11/11/2023 7:16:58 PM
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8/30/2024 4:31:46 AM
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9/6/2024 8:27:21 PM
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