Huge Beast, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 195 (17d12 + 85)
Speed 40 ft., Swim 40 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws DEX +3, CON +4, WIS +8, CHA +8
Skills Perception +11, Stealth +7
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

High Presence. Each creature of Cheshire choice that is within 120 feet of Cheshire and aware of it must succeed on a DC 16 Wisdom saving throw or become charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Cheshire High Presence for the next 24 hours.

Weed Breath (Recharge 5–6). Cheshire exhales smoke in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Tail Claw Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) slashing damage and be knocked prone. The dragon can then fly up to half its flying speed.

Habitat: Swamp

christianzukus

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