Cursed Spirit. Cursed Spirits are invisible. This invisibility cannot be removed in any way. All their attacks are magical.
Cursed Sight. Curses can see invisible creatures and objects.
Incinerating Presence. Everything that ends their turn within 15 feet of Jogo instantly takes 2d4 fire damage. Jogo may enable or disable this trait as a bonus action
Unarmed Strike. Melee Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) bludgeoning damage.
Cursed Technique, Disaster Flame. (Recharge 3) Whenever Jogo successfully deals damage to a target with an Unarmed Strike attack, he may use this action as a bonus action. A large cylinder of flames erupts from the target mentioned beforehand. The cylinder is 35 feet tall and 10 feet wide. All creatures in this area (Including the target and excluding Jogo) must make a DC 13 Dexterity saving throw, taking 120 (3d8) fire damage on a failure and half as much on a success.
Cursed Technique, Summon Shikigami. (Recharge 2-4) Jogo summons up to 4 Ember Insects. He cannot have more than four Shikigami active at one time. The Shikigami follow his every command. He may dismiss as many or as little Shikigami as he wants as a bonus action.
Volcanic Stones. Ranged Weapon Attack: +18 to hit, range 20/100 ft., 1 target. Hit: 24 (4d8) bludgeoning damage. Jogo may only use this action while within his domain.
Cursed Technique, Maximum Meteor. (Once) Jogo calls in a massive flaming meteor from space. This meteor is 30 feet long. Upon Jogo summoning the meteor, it is instantly visible from earth to the naked eye. When he summons it, he chooses the location where it will collide with the earth. The meteor takes 1d4 hours to reach earth. The meteor can only be destroyed if Jogo is killed. If he is, the meteor crumbles harmlessly into a gargantuan cloud of ash.
When the meteor collides with earth, anything that it directly lands on is instantly destroyed/killed. After impact, it emits a large wall of flame that extends 100 feet in every direction. All creatures within the wave instantly take 169 (20d10) fire damage and are forced out of its radius. Before collision, Jogo may dismiss the meteor as an action.
Jogo gains one legendary action at the start of combat, and regains it after the battle ends.
Simple Domain. (Costs 1 Action) Jogo summons an Anti-Domain in a 20 foot cube around him. The cube moves with him and cannot be destroyed or dispelled unless Jogo uses an action to dismiss it. All magical attacks made against Jogo or his allies have a disadvantage whilst within the domain.
Because this domain is not a true domain, it does not trap other creatures within it.
Domain Expansion, Coffin of The Iron Mountain. (Costs 1 Actions) Jogo expands his domain, creating a sphere 45 feet long. All creatures within this area become trapped within his domain. All creatures within the domain are susceptible to Jogo's Incinerating Prescence trait. He can also use his Volcanic Stones attack against creatures within the domain. Jogo may dismiss his own domain with an action. The domain has 190 hit points. It may only be damaged by a creature outside of the domain. If it is reduced to 0 hit points, the domain is destroyed, causing all of its effects to end.
A domain is also destroyed if another domain is expanded within one's own domain.
Description
Jogo was defined by his pride as a cursed spirit. He was an intelligent being who was resolute in all his beliefs, willing to give his life so long as his goals were achieved in the long run. On a personal level, Jogo was always ill-tempered, irritable, and very arrogant.
Jogo believed that cursed spirits are the true humans and they are the ones who will inherit the earth. He saw humans as creatures made of lies pretending to hide their true nature with the positive emotions they show. Curses are made up of negative emotions that Jogo views as pure intent, and so he thinks that curses born from such truth are the purest forms of humans and the fake ones should be eliminated.
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