Medium Or Small Beast (Fiend), Neutral
Armor Class 14 Natural
Hit Points 64 (5d10)
Speed 40 ft., Burrow 20 ft.
STR
15 (+2)
DEX
18 (+4)
CON
1 (-5)
INT
15 (+2)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +5, DEX +7, CON −2, INT +5, WIS +4, CHA +5
Skills Acrobatics +10, Arcana +10, Athletics +10, Intimidation +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Fire
Senses Darkvision Can see 60ft, Tremorsense Can feel out to 60ft., Passive Perception 11
Languages All Vistani
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Howl. When the servers house any creature that is an enemy must make a Charisma saving throw a 15 on a fail the creature that becomes frightened this lasts till the end of their next turn and you have to wait to turn before you can use it again.

Actions

Multiattack: Each one of Cerberus's three heads can make an attack each round.

Bite.
 Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target.(3d8 + 2) Slashing damage. 

Bark. Range attack: All creatures in a 30-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage.
The creatures are now deafened for 3 turns or until healed.

Fire breath.
 Range Attack: All creatures in a 20-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage. If the creature can dodge, on a successful dodge it will take half damage. You must wait for 3 turns to use this again

Bonus Actions

Multiattack: Each one of Cerberus's three heads can make an attack each round.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target.(3d8 + 2) Slashing damage. 

Bark. Range attack: All creatures in a 30-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage.
The creatures are now deafened for 3 turns or until healed.

Fire breath.
 Range Attack: All creatures in a 20-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage. If the creature can dodge, on a successful dodge it will take half damage. You must wait for 3 turns to use this again

Reactions

Multiattack: Each one of Cerberus's three heads can make an attack each round.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target.(3d8 + 2) Slashing damage. 

Bark. Range attack: All creatures in a 30-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage.
The creatures are now deafened for 3 turns or until healed.

Fire breath.
 Range Attack: All creatures in a 20-ft. cone of the Cerberus must make a constitution saving throw of 15. Targeted creatures must take 3D10 damage. If the creature can dodge, on a successful dodge it will take half damage. You must wait for 3 turns to use this again

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: NPCfiendpet

Habitat: HillMountainUnderdarkUrban

TattooKuma

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