Large Beast, Unaligned
Armor Class 14
Hit Points 22 (3d10 + 6)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +5, CON +4
Skills Perception +5, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Mundane Attacks
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Blood-Fury. A Bloodrager's natural attacks may confer the Blood-fury Disease. When hit the creature must make a natural attack the creature hit must make a DC 13 Con save or be infected. Infected creatures have disadvantage on Con and Wis checks and saves. After a long rest the infected creature may make a Con save to overcome the disease. IF a character with the medicine skill treats them before the long rest, the Con Save may be made without disadvantage. The Medicine check to treat them is a DC 13 check. 

Rage. Once injured the Bloodrager goes into a frenzy that increases the damage from its bite to 2d10+6 and lowers its AC to 12. 

 

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Therapuo

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