Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Blood-Fury. A Bloodrager's natural attacks may confer the Blood-fury Disease. When hit the creature must make a natural attack the creature hit must make a DC 13 Con save or be infected. Infected creatures have disadvantage on Con and Wis checks and saves. After a long rest the infected creature may make a Con save to overcome the disease. IF a character with the medicine skill treats them before the long rest, the Con Save may be made without disadvantage. The Medicine check to treat them is a DC 13 check.
Rage. Once injured the Bloodrager goes into a frenzy that increases the damage from its bite to 2d10+6 and lowers its AC to 12.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.
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