Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. Crypto makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.
Force Blast. Each creature in a 20-foot cube originating from Crypto must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 (8d8) force damage and is pushed up to 10 feet away from Crypto. On a successful save, a creature takes half as much damage and isn’t pushed.
Spellcasting. Crypto casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: dancing lights, mage hand, message, prestidigitation
2/day each: dispel magic, lightning bolt, mage armor
1/day each: arcane lock, banishment, globe of invulnerability, invisibility, wall of force
Arcane Ward (Recharge 4–6). When Crypto or a creature it can see within 30 feet of it takes damage, Crypto magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (4d10 + 4), to a minimum of 0, and then vanishes.
Description
Crypto Spellhammer was a dwarven wizard of good intent and strong character. His devotion to the gods of Light, the magic ring he was wearing when he died, and his nature as a long practicing abjurer, combined to preserve more of his own mind and character when raised along with all the other dead in his settlement, by the will of Orcus and other factors.
Crypto sits despondent and listless near the body of his long dead friend, the dwarven cleric, Ambro Greylight Ironhand, who lies within a magic circle that must not be broken, lest the Balor trapped within the ruins escape and cause mayhem across the world.
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