Amphibious. She can breathe air and water.
Innate Spellcasting. Her innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:
At will: dancing lights, minor illusion, vicious mockery
Mimicry. She can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check.
Shared Spellcasting. While all three members of the Tripartite Primus are within 30 feet of one another, they can each cast the following spells from the wizard’s spell list but must share the spell slots among themselves:
1st level (4 slots): identify, ray of sickness
2nd level (3 slots): hold person, locate object
3rd level (3 slots): bestow curse, counterspell, lightning bolt
4th level (3 slots): phantasmal killer, polymorph
5th level (2 slots): contact other plane, scrying
6th level (1 slot): eyebite
For casting these spells, each sister is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 13, and the spell attack bonus is +5.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Illusory Appearance. She covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the she takes a bonus action to end it or if she dies.
The changes wrought by this effect fail to hold up to physical inspection. For example, she could appear to have wrinkly skin, but someone touching her would feel her smooth skin. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that she is disguised.
Invisible Passage. The sister magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Aubade of the Unseen Wilds: As part of the Tripartite Primus, when her HP is reduced to zero, Aubade's corporeal form dissolves into mist and all creatures within 120 feet must make a DC 20 wisdom saving throw. If successful the creature is rendered unconscious for 8 hours. If the creature fails the saving throw, and they have harmed an animal within the past 24 hours their HP is reduced to 0.
Lair and Lair Actions
Member of the Tripartite Primus: Before the laws of magic were written, the Primus moved energies throughout the planes and over time they began to settle and delineate into the Material Plane, the Divine Realms, etc. The three sisters, Aubade of the Unseen Wilds, Merirade of Distant Storms, and Occasade of the Quiet Night, have ever appeared at the periphery of major events, heralding great changes to the realms they visit. Called hag, mystic, oracle, witch, and worse, their help is never without consequence.
If any sister is in a favorable terrain to the others, they are able to speak to them as if they were standing next to them.
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