Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 24 (5d8 + 1)
Speed 25 ft.
STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +4
Skills Investigation +2
Damage Vulnerabilities Lightning
Damage Resistances Cold, Fire
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Darkvision 60ft, Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or just turn into normal plate armor

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Actions

Spear.  Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 2) piercing damage, if the target is prone add 2 extra damage

Bonus Actions

Shield bash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) Bludgeoning damage and the target has to make a dc 13 strength save or be knocked prone and pushed 5ft

Description

This suit of magically animated plate armor and weapons clamors as it moves, banging and grinding like the vengeful spirit of a fallen knight.

JzaDragon

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