Large Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 180 (18d10 + 48)
Speed 35 ft., Fly 70 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
14 (+2)
WIS
8 (-1)
CHA
5 (-3)
Skills Perception +8
Damage Resistances Acid, Bludgeoning
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Truesight 15 ft., Passive Perception 20
Languages Common, Draconic Speaks
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 2) piercing damage.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d12 + 6) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Acid Breath (Recharge 5–6). The dragon head exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 62 (10d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Where a normal chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures, this variant of a chimera is an equally formidable and vile combination of elk, bear, and dragon. It likes to swoop down from the sky and engulf prey with its acidic breath before landing to attack. These chimera will continue to track their prey if it ever escapes its grasps, chasing and hunting it until the prey is either dead or within its grasp. 

Habitat: ForestGrasslandHillMountain

Songray_Nightshade

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