False Apperarance: unless the roses are moving they appear as normal roses bushes.
Scent of Blood.: The roses are drawn to the scent of blood, burning strong incense when camping in areas the roses flower will prevent them from detecting the individual. The roses have an advantage on targets below half-hit points.
Thorny. If anything makes physical contact with the base plant they take 1 piercing damage.
Rooted. While rooted the Vampiric rose bush is Immovable. A creature may as an Action make a DC 15 str check to uproot the pant.
Blood drinker: once per turn when the roses damage a target they deal (1d4) necrotic damage. The roses heal damage equal to the necrotic damage dealt. The target's maximum hit point is reduced by the necrotic damage till their next long rest.
Vine. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Root. as a Bonus action The Vampiric Rose Bush may root itself in the ground or Unroot itself in the ground.
Description
Vampiric Rose bushes eat mostly insects but will gladly eat or attack larger prey that get too close to them. it's not uncommon for adventurers who survive an attack from these plants to notice bones of birds, deer, squirrel's and other wildlife creatures that have mistakenly gotten too close.
Comments