Medium Humanoid (Gnoll), Neutral
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft., Fly 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
11 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Gnoll
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The gnoll can use its action to polymorph into a hyena or back to its true form. Its statistics change to match the hyena's in this form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Hyena Form: Pack Tactics. The hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.

Gnoll Form: Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Improved Critical. The sidekick’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Battle Readiness. The sidekick has advantage on initiative rolls.

Actions

Hyena Form: Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. 

Gnoll Form: Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. 

Gnoll Form: Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Gnoll Form: Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Extra Attack. The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn. The number of attacks increases to three when the sidekick reaches 15th level. If the sidekick has the Multiattack action, it can use Extra Attack or Multiattack on a turn, not both. 

Bonus Actions

Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level.

Reactions

Defender. The sidekick can use its reaction to impose disadvantage on the attack roll of a creature within 5 feet of it whose target isn’t the sidekick, provided the sidekick can see the attacker.

Description

In life, Acon had been Trurr Bloodsnout, a brutal and cunning gnoll general who led pack after pack into slaughter in Yeenoghu’s name. His death should have cast him into the abyssal winds, but his loyalty was judged useful even in failure. Yeenoghu tore his soul from oblivion and forced it into a lesser form—a humiliating second existence meant to serve as a watcher rather than a warleader. Trurr accepted because refusing his master, even in death, was unthinkable.

Now, as Acon, he lives a quieter existence at Jerome’s side, bound to a mortal who treats him with unexpected gentleness. The contrast between the savage general he once was and the spirit-companion he has become gnaws at him, yet Jerome’s kindness stirs something long dormant—a sense of belonging not rooted in fear or violence. Each act of care chips away at the rigid loyalty he once held unquestioned.

And so Acon carries a growing turmoil within him: remain obedient to the demon lord who shaped his past, or break the chains of that loyalty and stand with the only being who has ever shown him true compassion.

Previous Versions

Name Date Modified Views Adds Version Actions
11/29/2025 6:09:59 PM
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Coming Soon

Monster Tags: GnollSidekick

Habitat: DesertForestGrasslandHill

VegaX326

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