Medium Humanoid (Orc), Chaotic Evil
Armor Class 20 (hide armor)
Hit Points 68 (4d20 + 7)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
8 (-1)
CHA
18 (+4)
Saving Throws STR +8, CON +6, CHA +7
Skills Intimidation +8
Damage Immunities Piercing
Condition Immunities Grappled
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d12 + 3) slashing damage.

Grab and Punch. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d8 + 3) bludgeoning damage.

Counter. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d8 + 3) bludgeoning damage.

Push Back shout. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (3d8 + 3) bludgeoning damage.

 

Legendary Actions

Heals 8d12 HP, concentration can be interrupted

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ForestGrasslandHillMountain

The_twin_wolves

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