Avatar's Spirit. Action economy is governed by item charges granted upon transformation.
Dismiss. Use an action or reach 0 item charges to return to your previous form.
Earth Siege. The elemental deals double damage to objects, structures, and mechanical creatures.
Multi-attack. Use an action to make up to (2) attacks per turn.
Maul (1 charge). 'Strike with edge of Scarmiglione's deformed claw.'
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 10) bludgeoning damage.
Slam (2 charges). 'Strike the ground with the great heft of Scarmiglione's deformed claw.'
Melee Weapon Attack: +8 to hit, reach 10 ft., creatures within 5 feet of target. Hit: 19 (2d8 + 10) bludgeoning damage.
Calcify (3 charges). 'Turn flesh to stone.'
Melee Weapon Attack: +8 to hit, reach 15 ft., creatures within 10 feet of target. Hit: 28 (4d8 + 10) bludgeoning damage.
On hit, targets are caked with enchanted earth for (3) turns and must succeed on a DC 16 CON save at the end of each turn, or become petrified until repeating the save at the end of their next turn.
Spellcasting. Use a bonus action to cast up to one spell per turn.
Quake. 'Splintered earth!'
Deal 2d6 *your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Quakera. 'Fractured earth!'
Deal 3d6 *your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Quakega. 'Ruptured earth!'
Deal 4d6 * your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Counter. Upon taking damage, use a Reaction to make (1) Attack.