Avatar's Spirit. Action economy is governed by item charges granted upon transformation.
Avatar's Fervor. If you able to target an enemy, you must attack and cast a spell each turn.
Dismiss. Use an action or reach 0 item charges to return to your previous form.
Earth Siege. The elemental deals double damage to objects, structures, and mechanical creatures.
Multi-attack. Use an action to make up to (2) attacks per turn, where 18, 19 and 20 are critical hits.
Maul (1 charge). 'Strike with edge of Scarmiglione's deformed claw.'
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 10) bludgeoning damage.
Slam (2 charges). 'Strike the ground with the great heft of Scarmiglione's deformed claw.'
Melee Weapon Attack: +6 to hit, reach 10 ft., creatures within 5 feet of target. Hit: 19 (2d8 + 10) bludgeoning damage.
Calcify (3 charges). 'Turn flesh to stone.'
Melee Weapon Attack: +5 to hit, reach 15 ft., creatures within 10 feet of target. Hit: 28 (4d8 + 10) bludgeoning damage.
On hit, targets are caked with enchanted earth for (3) turns and must succeed on a DC 16 CON save at the end of each turn, or become petrified until repeating the save at the end of their next turn.
Spellcasting. Use a bonus action to cast up to one spell per turn where 19 and 20 are critical hits.
Quake. 'Splintered earth!'
Deal 2d6 *your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Quakera. 'Fractured earth!'
Deal 3d6 *your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Quakega. 'Ruptured earth!'
Deal 4d6 * your player level in magical bludgeoning damage to a large area. On hit, target must succeed on a CON save with DC equal to 10 + your player level or is petrified until the end of their next turn.
Counter. Upon taking damage, use a Reaction to make (1) Attack.
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