Medium Swarm of Medium humanoids, Unaligned
Armor Class 13 Cloth
Hit Points 15 (1d6)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws STR +4, DEX +4, CHA +4
Skills Acrobatics +10, Athletics +10, Intimidation +10, Persuasion +5
Senses Passive Perception 10
Languages Common, Common Sign Language
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

A Commoner works hard to survive and to live.
They love their families.

The swordsmen protect the people from harm.

Don't anger them or their people though.
They hold a grudge.

Be kind to them and they'll be kind to you.

Tribe Unity. When a Commoner is attacked or enters combat, any other Commoners within 50ft. will join them in combat.

Actions

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing damage.

Self Preservation. When the Commoner's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Bonus Actions

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing damage.

Self Preservation. When the Vistani Woman's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Self Preservation. When at 50% HP or lower some Vistani might elect to dodge when able, gaining the effects of the Dodge action at the cost of -3 to hit on the consecutive turns attack.

Reactions

Slap. Unarmed Strike: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d2 + 1) Bludgeoning damage.

Punch. Unarmed Strike: +2 to hit, range 5 ft., 1 target. Hit: 2 (1d2 + 2) bludgeoning damage.

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Longsword. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing damage.

Self Preservation. When the Vistani Woman's HP is at 25% or lower their first instinct is to flee, running away directly after the turn of the PC that put them in this state.

Self Preservation. When at 50% HP or lower some Vistani might elect to dodge when able, gaining the effects of the Dodge action at the cost of -3 to hit on the consecutive turns attack.

Monster Tags: Human

TattooKuma

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