Ravens are smart creatures.
So be careful around them.
Trained, they make great companions and helpers.
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom check.
Memory. The more the raven sees or experiences something the more time they begin to recognize patterns and learn commands.
Finders Keepers. Raven are good at locating objects. The shiner the better. Player must make a (Perception) check to see if they can locate a random object. (It's up to the DM how many times this can be used)
Beak. Melee Attack: +4 to hit, reach 5 ft. Hit: 1 (1d20+4) Piercing damage.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 slashing (1d8 +2) slashing damage.
Beak. Melee Attack: +4 to hit, reach 5 ft. Hit: 1 (1d20+4) Piercing damage.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 slashing (1d8 +2) slashing damage.
Mimicry. The raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 10 Wisdom check.
Beak. Melee Attack: +4 to hit, reach 5 ft. Hit: 1 (1d20+4) Piercing damage.
Scratch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 slashing (1d8 +2) slashing damage.
Previous Versions
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9/8/2024 6:10:39 AM
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Coming Soon
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