Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam.Melee Weapon Attack:+3 to hit, reach 5 ft, one target.Hit 1d6+1 bludgeoning
Shotgun . Ranged Weapon Attack:+3 to hit, reach 60 ft, one target.Hit 1d6+3 piercing.If AC fails on player they can attempt dc16 dexterity save to avoid it.If the wound is not treated to after 2d6 hours it will become infected and every hour you will take 3 poison damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
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4/25/2026 12:16:00 PM
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11
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8
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Coming Soon
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