Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common They understand it but don’t speak it. understands the languages it knew in life but can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam.Melee Weapon Attack:+3 to hit, reach 5 ft, one target.Hit 1d6+1 bludgeoning

Shotgun .   Ranged Weapon Attack:+3 to hit, reach 60 ft, one target.Hit 1d6+3 piercing.If AC fails on player they can attempt dc16 dexterity save to avoid it.If the wound is not treated to after 2d6 hours it will become infected and every hour you will take 3 poison damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
4/25/2026 12:16:00 PM
11
8
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Coming Soon

Habitat: Urban

Coffeemmmgood