Plant Camouflage: The vegetable minion has advantage on Dexterity (Stealth) checks to hide in areas with plant cover or among other produce.
Confusion: When first awakened, the vegetable minion may react erratically, rolling a d6 at the start of its turn:
- 1-2: Flee (move away from the nearest creature).
- 3-4: Hide (attempt to take cover or blend into surroundings).
- 5-6: Defend (attack the nearest creature with a basic attack).
Bite or Scratch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) slashing or piercing damage, depending on the type of vegetable.
Description
An Awakened Vegetable Minion appears at first glance like an ordinary vegetable—be it a carrot, onion, or squash—but upon closer inspection, it is clearly animated by a malevolent fey magic. Tiny, spindly roots act as makeshift limbs, allowing it to move, attack, and react with surprising speed. Its eyes glow faintly with a mischievous energy, and it scurries about with a simple intelligence akin to a small animal, acting aggressively toward anyone it perceives as a threat. Though small and fragile, when grouped together or under the command of a Veggie Scamp, these minions can overwhelm unsuspecting victims and wreak havoc.
Previous Versions
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9/8/2024 3:03:51 PM
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2
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0
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Coming Soon
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