Large Construct, Neutral
Armor Class 20 (natural armor)
Hit Points 210 (17d20 + 100)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Saving Throws STR +10
Damage Vulnerabilities Force
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 feet, Tremorsense 120 feet, Truesight 60 feet, Passive Perception 10
Languages Primordial , Understands any language it knew before it was changed but only speaks one word sentences
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Lightning. the golem creates a bolt of lightning that arcs toward a target it can see within 150 ft range. Three bolts then leap from that target to as many as three other targets, each of which must be within 30 feet of the first target. A target can be a creature or an object and can be targeted by only one of the bolts.

A target must make a Dexterity saving throw. The target takes 10d8 lightning damage on a failed save, or half as much damage on a successful one.

Charge. If the golem moves at least 20 feet straight toward a target and then hits it with a slam attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reactions

Defensive spikes. upon being grappled, jagged crystalline spikes sprout from the golem piercing whatever binds it. At the beginning of its turn the golem causes 3d8 piercing damage until the grapple ends.

Description

Over drinking Gúl potions can result in being slowly transformed into a Crystalline golem's.

Their appearance is that of a large crystalline golem made of pale blue diamond with a deep red ruby at the center of it's chest.

Only the stupid, the unprepared or those who make the ultimate sacrifice end up as a crystalline golem and the process can only be revered with a wish spell. as such there are only a few in existence.

It is also used as a punishment for mass murderers or very dangerous criminals. In circumstances like this, the potion is injected directly into the heart to speed up the process. For those who have served 50 years in this state as labourers or guardians, they describe the process as agonising and none go back to their evil ways.

Like other golem's, they are nearly impervious to spells and ordinary weapons.

Doomwilder

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