Large Humanoid (Fire, Goblinoid), Lawful Evil
Armor Class 17 Natural Fire Armor
Hit Points 114 (12d12 + 3)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
8 (-1)
CHA
16 (+3)
Skills Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Goblin, Primordial
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Lesser Fireball. 3/long rest

Ranged Spell:  range 80 ft., Each creatures in a 10 ft. radius must make a DC 14 Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.

Conjure Cinder Heart. 1/long rest

The  Cinder King Sacrifices an amount of hit points. Conjure one Cinder Heart Elemental for each 10 hp sacrificed in this way.

 

Actions

Multiattack. The Burned Goblin may make two attacks with Burning Swipe per action.

Cinder Bash. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) fire damage.

Cinder Shot. Ranged Spell Attack: +6 to hit, range 80 ft., one target. Hit: 14 (2d8 + 5) fire damage.

 

Bonus Actions

Heart of the Sun Shard. When a Cinder King enacts Heart of the Flame Shard it takes 1d8 fire damage at the beginning of its turn and deals an additional 1d8 fire damage on each attack for 1 minute.

Fiery Regeneration. As a bonus action the Cinder King can regain a number of hit points equal to the number of allies he can see.

Description

The Cinder King is a hulking goblin transformed by the Sun Shard with into a tyrannical being of fiery destruction. As he is unarmored it is easy to see what seems to be cracks in his skin that glow with heat. Where as most goblins range from green to brown to grey, the Cinder King is more of an orange/yellow color.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

BregaladQBeam

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