Lesser Fireball. 3/long rest
Ranged Spell: range 80 ft., Each creatures in a 10 ft. radius must make a DC 14 Dexterity saving throw. A target takes 4d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
Conjure Cinder Heart. 1/long rest
The Cinder King Sacrifices an amount of hit points. Conjure one Cinder Heart Elemental for each 10 hp sacrificed in this way.
Multiattack. The Burned Goblin may make two attacks with Burning Swipe per action.
Cinder Bash. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) fire damage.
Cinder Shot. Ranged Spell Attack: +6 to hit, range 80 ft., one target. Hit: 14 (2d8 + 5) fire damage.
Heart of the Sun Shard. When a Cinder King enacts Heart of the Flame Shard it takes 1d8 fire damage at the beginning of its turn and deals an additional 1d8 fire damage on each attack for 1 minute.
Fiery Regeneration. As a bonus action the Cinder King can regain a number of hit points equal to the number of allies he can see.
Description
The Cinder King is a hulking goblin transformed by the Sun Shard with into a tyrannical being of fiery destruction. As he is unarmored it is easy to see what seems to be cracks in his skin that glow with heat. Where as most goblins range from green to brown to grey, the Cinder King is more of an orange/yellow color.
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