Transcendent Defense. Auron has mastered his mind and his body, while not wearing armor or a shield, his AC is 10+[STR]+[DEX]+[WIS].
Keen Strikes. Auron has mastered weapon combat and adds his [WIS] modifier to attacks and damage.
Bushido. Auron attacks with his Masamune 3 times and does one Forceful Slash or he uses his action on Stillness of Mind.
Masamune Slash. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 26 (2d10 + 14) [slashing] damage.
Heavy Slash. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 36 (2d10 + 24) [slashing] damage.
Forceful Slash. RangedWeapon Attack: +20 to hit, range 20 ft., 3 targets within 20 ft. of each other. Hit: 34 (4d8 + 14) [force] damage.
Stillness of Mind
Auron can use his action to end one effect on himself that is causing him to be charmed or frightened.
Monk Training. Auron can make an unarmed strike against a creature after he attacks with Masamune.
Monk Strike. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 17 (1d10 + 11) [bludgeoning] damage.
Immaculate Deflection. Auron can use his weapon within 5 feet of himself to deflect one attack or spell that deal's damage back to its sender. The sender must make a DC 20 Dexterity Saving Throw against their attack or spell, on a fail they take full damage and suffer any extra effects if any, otherwise on a success they take only half damage and suffer no other effects. This consumes 3 Legendary Actions.
Slow Fall. Auron can use his reaction when he falls to reduce any falling damage he takes by 100.
Auron has 4 legendary actions that replenish after his turn has ended.
Dragon Fang (Costs 3 Actions). Auron jumps into the air before plunging his blade into the ground, erupting explosions onto all creatures within a 30 feet cone in front of him. Deals 5d8 force damage and creatures must pass a DC 21 Constitution Saving Throw or be stunned for 1 round.
Shooting Star (Costs 1 Action). Auron dashes 60 feet onto the enemy, and performs a swift powerful blow onto the opponent.He makes an attack roll and inflicts 4d10 slashing damage on one enemy and the creature must pass a DC 21 Strength Saving Throw or they get pushed back 30 feet.
Breaker Blade. (Costs 2 Actions). Auron takes a sip from his jug and sprays his sword with alcohol, before unleashing a devastating slash. He makes an attack roll and inflicts 5d10 slashing damage on one enemy. The enemy must succeed on a DC 21 Constitution Saving Throw or suffers disadvantage on all rolls for the next minute. The creature can repeat the saving throw at the end of its round.
Fiery Tornado. (Costs 4 Actions). Auron slashes so fast and hard that it creates a tornado at a point within 30 feet, he then takes a very large swig of alcohol and sprays it into the tornado, setting it ablaze. Creatures in a 20 feet radius of the tornado must make a DC 21 Constitution Saving Throw on a failure they take 6d10 force damage and 6d8 fire damage on all creatures caught in the winds or half that on a success.
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