Tiny Fey, Chaotic Neutral
Armor Class 12 Natural Armor
Hit Points 7 (2d4 + 2)
Speed 20 ft., Climb 20 ft.
STR
4 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Nature +5, Perception +7
Senses Passive Perception 16
Languages Sylvan Understands Common but can’t speak it
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

 

Familiar. In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.

 

Natural Camouflage The Bowtruckle has advantage on Dexterity (Stealth) checks to hide in foliage.

Nimble Fingers The Bowtruckle gains 5 + your proficiency bonus to Dexterity (Slight of Hand) checks to pick locks.

 

Actions

Attack Restriction. A familiar can't attack, but it can take other actions as normal.

Gouge Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 4) piercing damage.

Shillelagh (At Will): The wood of the Bowtruckle’s fingers are imbued with nature’s power. For the duration, you can use your Dexterity score (instead of Strength) for the attack and damage rolls of melee attacks, and the damage die becomes a d8. Attacks made this way are considered magical for the purpose of overcoming resistance to non-magical attacks.

Speak With Animals (1/Day): You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favor for you, at the DM’s discretion.

Animal Friendship (1/Day): This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range.
It must see and hear you. If the beast’s Intelligence is
4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw (DC 14) or be charmed
by you for the spell’s duration. If you or one of your companions harms the target, the spells ends.

Description

The Bowtruckle, which is a usually peaceful creature, is incredibly shy. It eats insects, and rarely leaves its treetop home. However, Bowtruckles have been known to offer companionship to those who prove themselves a friend to the forest. Bowtruckles have exceptional natural camouflage and an uncanny knack for picking locks.

zachkuykendall

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