Armor Class
17
Natural
Hit Points
50
(10d10)
Speed
20 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
3
(-4)
WIS
3
(-4)
CHA
3
(-4)
Damage Resistances
All
Damage Immunities
Poison, Psychic
Senses
Passive Perception 1
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Action Name. On initiative count 0, the buzz saw moves up to 20 feet in a random direction on rollers, then makes a melee attack against a random creature within 5 feet of it.
Action Melee Attack. Melee Weapon Attack: +3 to hit, reach # ft., # target. Hit: 3 (1d4 + 1) slashing damage and the target must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
The cylindrical object in the room’s center looks like two barrels placed atop one another, with sharp, circular blades jutting out in various directions.
- The device has an easily spotted 6-inch-wide slot on its back, with the edge of a round disk protruding from it. A character within 5 feet of the buzz saw who succeeds on a DC 10 Dexterity (Sleight of Hand) check can pull out a charged disk from the slot, causing the buzz saw to power down. This charged disk is identical to the disks that power the replica modrons.
- A character can topple the buzz saw over with a successful DC 15 Strength (Athletics)check. If tipped over, the buzz saw can still attack, but it can’t move.
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