Blighted Wings: The raven’s wings are grossly oversized, blackened, and corrupted with bright orange veins, allowing it to generate powerful gusts of air. The raven’s wing attacks deal an additional 2d6 fire damage.
Scorched Feathers: The raven’s feathers are hot to the touch. If a creature touches or hits the raven with a melee attack, they take 5 (1d10) fire damage.
Flyby: The raven doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Inferno Dive (Recharge 5-6): The raven can dive at a target, igniting its wings in a blast of corrupted fire. If the raven moves at least 30 feet straight toward a creature, that creature must succeed on a DC 14 Dexterity saving throw or take 18 (4d8) fire damage and be knocked back 10 feet.
Wing Attack (Ranged Weapon Attack):
+6 to hit, Range 20 ft., 2 targets within 15 ft. of each other.
Hit: 10 (2d4 + 4) slashing damage plus 7 (2d6) fire damage.
Blinding Cinders (Recharge 6):
The raven flaps its corrupted wings, sending out a cloud of bright orange embers in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw or be blinded until the end of the raven’s next turn.
Peck Attack (Melee Weapon Attack):
+6 to hit, Reach 5 ft., 1 target. Hit: 14 (2d8 + 4) piercing damage plus 8 (2d6) fire damage. Only works on blinded enemies.
Previous Versions
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9/9/2024 6:08:51 AM
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4
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1
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Coming Soon
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