Medium Humanoid (Any Race), Neutral Evil
Armor Class 13 (leather armor)
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Magic Abilities

Elemental Slash (Recharge 5-6). The goon channels a small amount of elemental energy through their weapon, causing it to glow with magical power. On their next melee attack, the target takes an additional 5 (2d4) damage of a type chosen by the goon (fire, cold, or lightning).

Force Shield (1/day). As a reaction to being hit by an attack, the goon can conjure a brief magical barrier, increasing its AC by 3 until the start of its next turn.

Actions

 

Actions

Multiattack. The Goon makes two melee attacks or one ranged attack.

Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 2) piercing damage.

Description

Description: Basic Enforcers are the gang's frontline fighters, each harnessing elemental magic akin to a mage’s grimoire. They use their magic to augment their physical prowess and perform basic yet versatile spells.

Previous Versions

Name Date Modified Views Adds Version Actions
9/9/2024 6:06:20 AM
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Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

SirShowbiz

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