Large Monstrosity, Chaotic Evil
Armor Class 15
Hit Points 52 (7d8 + 21)
Speed 40 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +7, DEX +6
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amplified Fangs: The wolf’s teeth have grown unnaturally large and drip with bright orange venom. Its bite attack deals an additional 2d6 poison damage.

Pack Tactics: The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isn't incapacitated.

Actions

Corrupting Howl (Recharge 5-6): The wolf releases a corrupting howl. Each creature of the wolf's choice within 30 feet must make a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Bite (Melee Weapon Attack):
+7 to hit, reach 5 ft., one target.
Hit: 15 (2d8 + 4) piercing damage plus 7 (2d6) poison damage. Target must make a DC 15 Strength saving throw or be knocked prone

Poison Breath (Recharge 6):
The wolf exhales a blast of poison gas in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much on a successful one.

Bonus Actions

Pounce: 

After knocking a creature prone using the Wolf's bite attack, the Wolf can make 2 claw attacks against the prone creature.

Claw: +7 to hit, reach 5 ft., one target.
Hit: 15 (2d4 + 4) slashing damage plus 7 (2d6) poison damage.

Reactions

Reaction Name. Enter the description for your action.

Description

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Habitat: Grassland

OozyJuice

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