Large Beast, Lawful Evil
Armor Class 12 (natural armor)
Hit Points 45 (6d10 + 12)
Speed 0 ft., Swim 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Skills Deception +18, Perception +2
Senses Blindsight 30 ft., Unknown Blood trace : can track any creature not at full HP in water, Passive Perception 12
Languages Common --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Light Headed Daze. The shark has advantage on charisma rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Innate Spellcasting. The Conshark’s innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

At will: mage hand, Tasha’s hideous laughter, vicious mockery

1/day: confusion, major image

 

Description

Smaller than a giant shark but larger than a reef shark, a Conshark roam deep waters. It usually hunts alone, but multiple hunter sharks might feed in the same area. A fully grown Conshark is 15 to 24 feet long.

Monster Tags: Misc Creature

Habitat: Underwater

eoinicorn

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