Small Humanoid (Gnoll), Chaotic Evil
Armor Class 11 (hide armor, )
Hit Points 1 (1d4)
Speed 25 ft.
STR
6 (-2)
DEX
14 (+2)
CON
10 (+0)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Damage Immunities Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages Gnoll
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Minion. This creature's max hp is 1. It takes no damage from spells or effects that deal damage on a failed save.

Insite. All gnoll/doglike creatures within 10ft originating around this creature the gains +2 to all attack rolls for one round if Bouncing Jabber was used.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit:  2 piercing damage.

Sharp Stick Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 piercing damage

Reactions

Bouncing Jabber. When a creature makes a melee attack against the Chiwagnoll, it and all creatures within 5 ft of the Chiwagnoll need to make a wisdom (13) saving throw or take 2 psychic damage. If the attacking creature fails the save the attack misses and the Chiwagnoll must if able, move/bounce 5 ft in any direction as if it took the disengage action. 

The Chiwagnoll jabbers at an annoyingly high pitch while bouncing out of danger causing its attacker to be distracted and damaging all creatures around it psychically.

Description

Chiwagnolls are feral, trembling, Chihuahua-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh in a cacophony of jabbering barks.

They are rarely alone and can insite furry in other doglike creatures.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

Ashfield