Spider Climb. The Greater Taratect can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the Greater Taratect knows the exact location of any other creature in contact with the same web.
Web Walker. The Greater Taratect ignores movement restrictions caused by webbing.
Poison Attack. The Greater Taratect infuses its melee attacks with Poison, causing them to deal an extra 3d8 poison damage(included in the attacks)
Multiattack. The Greater Taratect makes Three attacks, one with it's poison fangs, and two with its claws
Poison Fangs. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 13 (3d8) poison damage and being poisoned for one minute on a failed save, or half as much damage on a successful one. The creaure can repeat the saving throw at the end of its turns
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 5) piercing damage, and the target must make a DC 16 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.
Cutting Thread. Melee Weapon Attack: +8 to hit, reach 20 ft., one creature. Hit: 11 (1d8 + 6) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.
Poison Shots. Ranged Spell Attack: +5 to hit, range 120 ft., two targets. Hit: 22 (3d10 + 6) poison damage.
Web (Recharge 5–6). Ranged Weapon Attack: +7 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 17 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 16; hp 40; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).the target must also make a DC 15 Constitution saving throw at the start of each of its turns while restrained this way, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one.
Description
A rare and dangerous type of the taratect line of monsters thought to be comparable in strength to some lesser wyrms. Its origin and reproduction method are unknown, as there has never been observed an immature specimen of this species. Some theorize that this monster comes from mutations in other taratect species when they grow strong enough, but this has thus far not been confirmed
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