Vampiric bite. on a successful hit with a bite gain 1d10+1 temp hit points
cold blood. when hit with a melee attack from 5ft or closer that deals more than 15 damage, the attacker must make a dc 13 dex save to dodge the blood spray otherwise taking 1d4 cold damage
Action bite. melee attack: +6 to hit, reach 5ft, 1 target. hit: (2d10+2)
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 15ft, 2 target. Hit: 13(2d6 + 3) bludgeoning damage.
Action Ranged Attack. Ranged Weapon Attack: +6 to hit, range 30/180 ft., 1 target. Hit: 13 (2d6 + 3) piercing damage.
Action multi attack. makes one club attack and one bite attack.
opportunity attack
Description
a frost giant who has been infected during a fight with a vampire, he is weakened and slowly turning into a vampire.
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