Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (wooly armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws DEX +4
Skills Stealth +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

ice club. Melee Weapon Attack: +4 reach 5 ft., one target. Hit: 5 [(1d6) bludgeoning damage + 2 cold damage

Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target. Hit: 5(1d6+ 2) piercing damage. succeed a dc 8 con save or become poisoned 1d4 poison damage for 1 turn. 

Bonus Actions

poison dip, dips arrows into a water skin filled with crushed poison berries to deal 1d4 on a failed con save 

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ArcticMountain

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