Armor Class
15
(wooly armor, shield)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
8
(-1)
Saving Throws
DEX +4
Skills
Stealth +6
Damage Resistances
Cold
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
ice club. Melee Weapon Attack: +4 reach 5 ft., one target. Hit: 5 [(1d6) bludgeoning damage + 2 cold damage
Shortbow. Ranged Weapon Attack: +4, range 80/320 ft., one target. Hit: 5(1d6+ 2) piercing damage. succeed a dc 8 con save or become poisoned 1d4 poison damage for 1 turn.
Bonus Actions
poison dip, dips arrows into a water skin filled with crushed poison berries to deal 1d4 on a failed con save
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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