multi attack- vorinclex has been fighting for centuries in many universes. He may make 4 attacks per turn
Claw- melee weapon attack +18 to hit. Hits: 24 (4d10+8) slashing damage
Unstoppable charge- melee weapon +20 to hit. Hits: 35 (5d12+10) force damage
Bite- melee weapon +19 to hit. Hits: 35 (4d12+10) piercing damage
Nice try runt- once per round Vorinclex may take no damage from any non magical attack. If the attack was melee, he may then throw the enemy away 20ft
Call the hoard- once per combat, when Vorinclex is reduced to 100 hit points, he may call to his phyrexian horde. this consists of all sorts of corrupted beasts such as dinosaurs
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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