Large unknown (Demon), Chaotic Neutral
Armor Class 21 natural
Hit Points 450 (30d20)
Speed
STR
24 (+7)
DEX
30 (+10)
CON
28 (+9)
INT
20 (+5)
WIS
30 (+10)
CHA
15 (+2)
Saving Throws DEX +17, CON +16, CHA +9
Damage Vulnerabilities Cold, Slashing
Damage Resistances Bludgeoning, Necrotic, Piercing
Damage Immunities Fire
Condition Immunities Blinded, Exhaustion, Grappled, Incapacitated
Senses Passive Perception 15
Languages --
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Actions

multi-attack- urabrask may make 5 attacks per turn

multi form bio weapons- melee attack. hits 30 (3d10+10) peircing slashing or bludgeoning damage

 

Reactions

dash- urabrask may make dash actions before being hit by an attack

Legendary Actions

cant catch me- once per turn urabrask may dash away an additional time and then make an attack action afterwards

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdarkUrban

daloreboss

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