Large Celestial, Lawful Good
Armor Class 14 Natural Armour
Hit Points 59 (7d10 + 21)
Speed 45 ft., Walk 45 ft.
STR
19 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
5 (-3)
Skills Perception +3, Stealth +3
Damage Immunities Poison
Senses Darkvision 60 ft, Passive Perception 15
Languages Celestial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Keen Hearing and Smell. The Lizard has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Sunlight Sensitivity. The Lizard has disadvantage on Wisdom (Perception) checks that rely on sight when in sunlight.

Actions

Multiattack. The lizard makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 4) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 +4) bludgeoning damage.

Description

Riding lizards are large reptiles commonly found in the Underdark. Measuring around 20-22 feet in length (about half of which is comprised of the tail), riding lizards are quick and agile, and adapted to surviving in the Underdark. Evasive pack animals. Riding lizards gather for strength against larger predators. They utilize their ability to walk on the ceiling and walls in order to avoid being spotted, and can leap dozens of feet to escape danger. Serviceable mounts. Drow favor riding lizards as mounts due to their ability to overcome the difficult terrain of the Underdark, and press them into absolute servitude using magic. Duergar, on the other hand, use riding lizards as a food source.

Habitat: Underdark

Clumsy___Samurai

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