Small Aberration, Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 14 (4d6 + 2)
Speed 20 ft., Fly 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
10 (+0)
INT
8 (-1)
WIS
13 (+1)
CHA
5 (-3)
Saving Throws DEX +4
Skills Perception +3, Stealth +4
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands Deep Speech but does not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Multiattack. The allopine makes three quill attacks.

 Tail Spine. Melee Weapon Attack: +4 to hit, range 5ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Tail Spine. Ranged Weapon Attack: +4 to hit, range 20/60ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Nimble Escape. The allopine takes the Disengage or hide action.

Monster Tags: aberration

Aerchon

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