Large Construct, Lawful Evil
Armor Class 17 (plate)
Hit Points 110 (20d10)
Speed 40 ft., Fly 90 ft.
STR
20 (+5)
DEX
17 (+3)
CON
23 (+6)
INT
15 (+2)
WIS
15 (+2)
CHA
10 (+0)
Saving Throws STR +9, DEX +7, CON +10
Skills Intimidation +17, Investigation +14, Perception +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Thunder
Senses Darkvision 120 ft., Truesight 120 ft., Passive Perception 21
Languages All
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Storm Powered Shell. Altario’s weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 4 (1d8) lightning damage (included in the attack).

 

Aura Of Soul And Storm. Altario can project a 60-ft. aura of lightning as a bonus action. The aura affects all creatures within its area unless Altario chooses to exclude a creature from the effect. A creature remains under the aura’s effect until it leaves the area, dies, or when Altario chooses a new aura effect. Only one effect may be active at a time:

  • Storm. Creatures who start their turn in the aura must succeed on a DC 15 Dexterity saving throw. On a failure, the creature takes 3(1d6) lightning damage.
  • Soul. Creatures who start their turn in the aura gain 30 temporary hit points, cannot be charmed or frightened, and have advantage on saving throws against spells and other magical effects
Actions

Multiattack. Altario can make three attacks attack with his Phase Scimitar, AMPE, Phase Slice(If avalible),or Scorcher.

Phase Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 6 (2d6) lightning damage.

Phase Slice (Recharge 2-6). Altario dashes 30 feet forward, slicing with his scimitar, Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 6 2d6 slashing and 6 (2d6) lightning damage. Creatures take half damage on a success.

AMPE. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage and must succeed a DC 11 Strength saving throw or be thrown 50 feet into the air and explode, taking 2d10 force damage

Scorcher. Ranged Attack Roll: +0, range 80/320 ft. Hit: 14 (7d4) Fire damage.

Phase Pulse (Recharge 6-6). Altario unleashes a burst of storm in a 40 foot sphere around him. Each creature in that area must succeed on a DC 18 Dexterity saving throw or take 255d10 lightning damage. Creatures take half damage on a success.

Reactions

Villain Actions

Altario has three villain actions. He can take each action once during an encounter after an enemy’s turn. He can take these actions in any order but can use only one per round.

Action 1: Phasestorm. Lightning begins to flow along Altario's body before erupting into a great blast of energy. Every creature within 50 feet of Altario must make a DC 17 Dexterity saving throw or take 255d10 lightning damage. Creatures take half damage on a success. Creatures who are wet take double damage from this attack

Action 2: Electromagnetic Pulse. Altario unleashes a pulse of phase in a 100 ft sphere around him. Any magical items caught in the blast lose their magical properties for +0 turns. Creatures wearing metal armor receive vulnerability to lightning damage for half that many turns.

Action 3: Soul And Storm. Altario begins to crackle with lightning as the core within his chest begins to spin faster.  Altario takes 5010d10 damage and gains three extra actions on each of his turns until the fight ends. At the beginning of each turn, he recharges his phase slice and takes 255d10 damage.

Legendary Actions

Altario can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Altario regains spent legendary actions at the start of its turn.

Fly. Altario flies up to its fly speed.

Sword. Altario makes a Phase Scimitar, Scorcher or AMPE attack.

Hurl Sword (2 actions). Altario hurls its sword in a 30-foot line that is 5-feet wide. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 6 (1d6 + 3) slashing damage plus 6 (2d6) lightning damage. The sword immediately returns to its hand.

Supercharge(3 actions). Altario takes 20(4d10) damage and gains a second action to use on his next turn.

Previous Versions

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