Medium Humanoid (Air Genasi), Lawful Evil
Armor Class 18 (plate)
Hit Points 52 (5d20)
Speed 30 ft.
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +9, DEX +6, CON +9
Skills Athletics +10, Intimidation +5
Damage Resistances Lightning
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Brave. Altario has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Altario hits with it (included in the attack).

Soul Of Artifice. When Altario is reduced to 0 hp, he summons his metallic armor of storms to him and transforms into Altario, Soul Of Artifice(Another home-brew monster I made)

Actions

Multiattack. Altario makes three melee attacks or two ranged attacks.

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6) piercing damage, or 13 (2d8) piercing damage if used with two hands to make a melee attack.

Shield Bash. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 9 (2d4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Lightning Blast (Recharge 5–6). Altario hurls an orb of lightning up to 50 feet away from him which explodes in a 15 ft sphere. Each creature in the sphere must make a DC 14 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. Altario adds 3 to its AC against one melee attack that would hit it. To do so, Altario must see the attacker and be wielding a melee weapon.

E_E_E_E_E_E_E_E

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