Spellcasting. The Unraveller is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Unraveller has following Necromancy spells prepared:
Cantrips (at will): Sapping Sting, Toll the Dead
1st level (4 slots): Cause Fear, Inflict Wounds, Ray of Sickness
2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement, Wither and Bloom
3rd level (2 slots): Animate Dead, Spirit Shroud, Vampiric Touch
Multiattack. The Unraveler can use its Unholy Bolt and make one attack with its Scythe Arm.
Scythe Arm. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 11 (2d6 + 4) Slashing damage. On hit, target must make a DC 14 Constitution Save or take an additional 2d4 Poison Damage and become Poisoned.
Unholy Bolt. Ranged Spell Attack: +6 to hit, range 30/120 ft., 1 target. Hit: 13 (4d4 + 3) Necrotic damage healing any undead on hit instead. In addition, any Undead between the Target and Unraveller is also healed for the damage amount.
Poison Breath (Recharge 5-6): The Unraveller exhales poisonous gas in a 20-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 28 (8d6) poison damage and becoming Poisoned on a failed save, or half as much damage on a successful one.
Bestow: Target one Undead creature you can see with a CR of 3 or lower, it regains hitpoints equal to half its total hitdice.
Raise Undead: Target any Undead that has died within the last minute with a CR of 3 or lower, it is returned to unlife with full hp.
Description
Just as he did with the mummified bodies that slept beneath the sands of Lut Gholein, Mephisto bound the spirits of his most powerful demonic minions to the corpses of the greatest warriors and mages of Aranoch. Natural leaders in life, they continue their positions of dominance within the ranks of the undead, rallying hordes of mummies about them as they seek the flesh of the living. Moving slightly faster than their lesser followers, Unravellers' scythe-like arms deliver devastating blows to any who move within striking distance. Their breath, filled with the vapors of the grave, is a deadly poison that has claimed the lives of many would-be heroes. These undead horrors also cast bolts of unholy energy at their enemies and can also raise the bodies of their undead minions, making them immediate targets whenever they are encountered. They are distinguished from their lesser breathren by their size and elaborate headresses.
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