Medium Humanoid (Archfey), Chaotic Evil
Armor Class 20
Hit Points 330 (50d8)
Speed 90 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
22 (+6)
CHA
24 (+7)
Saving Throws CON +10, INT +9, WIS +12, CHA +13
Damage Vulnerabilities Cold, Lightning, Radiant
Damage Resistances Acid, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Psychic
Senses Passive Perception 18
Languages ALL
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Spellcasting. Stilinski casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):

Eldritch Blast, Friends, Minor Illusion, Prestidigitation, Toll the Dead, Detect Magic, Alter Self, Fly

3/day each: Banishment, Cause Fear, Dimension Door, Dispel Magic, Dominate Person, Hex, Hold Monster, Hold Person, Sending, Synaptic Static, Telekinesis, Witch Bolt, True Polymorph

1/day each: Dominate Monster, Globe of Invulnerability, Plane Shift (self +9 only)

Actions

Multiattack. Can make three attacks: Two spells of the same lvl or one lower and one weapon, or 3 weapon attacks. Can cast multiple concentration spells at the same time max 2.

Dagger. 
Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 13 (4d4+5) piercing damage.

Shortsword. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 20 (5d6+5) piercing damage.

Shortbow. Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 20 (5d6+5) piercing damage.

Eldritch Blast. Cantrip+11 to hit, range 300 ft., 4 count. Hit: 6 (1d10) Force damage.

Witch Bolt. Lv 5 spell: +11 to hit, Range 30 ft., one target. Duration 1min. Hit 30 (5d12) {Spell last for 5 rounds must reroll each round. Spell ends if the target moves out of range or has total coverage. Spell can be placed on new target if the primary target is unconscious} lighting damage.

Bonus Actions
Eldritch Master (1 Minute)Once per long rest, you can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.
Pact Boon: Pact of the Talisman: When the bearer of the dagger fails an ability check, they can add a d4 to the roll, potentially turning their roll into a success. This benefit can be used 6 times, and all expended uses are restored when you finish a long rest.

 

Reactions

Stilinski can take up to three reactions per round but only use below once per turn. Can use any other reaction up to 3 times per turn.

Counterspell: Attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect. When casting this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot used.

Entropic Ward: Once per short rest, when a creature makes an attack roll against you, you can use your reaction to impose a disadvantage on that roll. If it misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.

Legendary Actions

Legendary Resistance (5/Day). If Stilinski fails a saving throw, he can choose to succeed instead.

Undying. Stalinski cannot be slain unless killed with his dagger. If Health is dropped to zero He will remain unconscious for 1d100 days. If killed with his dagger the killer becomes the new dark one bound to the dagger. If one kills oneself with the dagger, one can be summoned back, but at the cost of the summoner's life (The Summoner can not be resurrected).

AlaskanDrift

Comments

Posts Quoted:
Reply
Clear All Quotes