Aspect of Tiamat. Using a bonus action choose a chromatic color (red, blue, green, black or white) the cultist grows those colored scales granting them a natural +2 to AC and the corresponding breath weapon, natural claws that deal 1D6 + Str + prof slashing damage + 1D4 damage of the corresponding element, and resistance to that element.
Chromatic Blast. Aspect of Tiamat must be active, A blast of elemental energy matching the color chosen streaks out dealing 2D6 damage. Target must make a dex save DC 13 for half damage
Spear. +5 to hit, reach 10ft, (1d6(1d10) + 2) piercing damage.
Draconic Claws. +5 to hit, reach 5ft, (1d6 + 2) piercing and 1d4 elemental damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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