Clown Curse Points. A creature with one point of clown curse has a -1 penalty to saving throws and ability checks made against clowns this penalty stacks with 2 points having a -2 penalty ect. A creature with 8 or more points of clown curse becomes a clown, while a clown the creature feels the need to tell bad jokes, do slap stick comedy and side with their fellow clowns.
All points of clown curse can be removed with the remove curse spell or a single point of clown curse may be removed with a vial of holy water.
Air rocket (1/1). The Corrosive Clown takes off the canister of air and launches it in a straight 5ft by 40 ft line. Each creature within the area needs to make a DC 14 Dexterity saving throw or take 8d6 bludgeoning damage are are knocked prone on a fail, on a save they only take half the damage.
Multiattack. The Corrosive Clown can make 2 Clownify attacks.
Clownify. The Corrosive Clown throws clown cloths at a creature within 30 ft of it, the creature must make a DC 14 Dex save or the cloths hit them. On a hit the creature gains one point of clown curse as the cloths fuse with their body taking 1d4 acid damage.
Clown's Clueless Flower (1/1). As a bonus action the Corrosive Clown and squirt acid from their flower towards a creature within 5 ft of them. The creature needs to make a DC 15 Dex save or take 2d6 acid damage or half on a save.
Description
"You see a tall and thin clown that almost resembles an elf."
They have a magic item called Clown's Clueless flower, which can be used as a bonus action to squirt out a liquid to a creature within 5 ft. That creature needs to make a DC 15 Dex save or suffer the effects of the liquid, the liquid inside is refillable and can store about a vial of liquid inside of it.
Comments