Armor Class
16
Hit Points
116
(12d10 + 50)
Speed
45 ft.
STR
24
(+7)
DEX
12
(+1)
CON
20
(+5)
INT
1
(-5)
WIS
10
(+0)
CHA
12
(+1)
Damage Vulnerabilities
Lightning
Damage Resistances
Fire, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison, Radiant
Condition Immunities
Charmed, Frightened, Grappled, Poisoned, Stunned
Senses
Passive Perception 10
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Smash. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 21 (4d6 + 7) bludgeoning damage.
Metallic Prison. Grapple: DC 18 Dexterity Save, range 10 ft., 1 target. Restrains target on fail. At the start of the target's next turn, they take 3d6 Bludgeoning damage and can reroll the save.
Description
The Ancient Enforcer is a protector from a bygone era. Often found around ruins and ancient temples, these constructs only serve to guard and protect the location they are assigned to.
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